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My goal now changes from stay alive and complete my mission to kill as many other enemy soldiers as I can while trying to see how many I can knife in a row. This instantly breaks the illusion that I am playing a solider in a real war. The character(s) that you play as in the game have no limit to their health. However, the game seems to be made to reward a player for running up to a group of enemy infantry, guns a blazing. This causes the game to be way more difficult than it should be if you want to play it as a tactical war game. Sadly, it really is the random grenades that pose the most threat in World at War, as you are hardly able to see the indicator that shows that there is a grenade near you on screen. You would think that random Japanese soldiers jumping out of the bushes and charging at you would pose more of a threat than some random grenades. However, the game seems to use grenades a lot more than actually using guns. I found it easy enough to shoot one of your members if you ran out of Ammo and needed a gun with no repercussions for doing so. Unless you go on a killing spree or blow up one of your army’s tanks. It becomes really easy to perform friendly fire, for which there seems to be no real problem with in the game. Some of your troops provide cover, some perform pincer movements, and some just advance fearlessly, so the battleground can easily become all mixed up. During which, it can be difficult to recognize your comrades from the enemy, especially during the thick of battle. Missions range from “Storm and Kill”, to “Clear a bunker and hold out”, as the game is fast paced and you’re always on the move to kill.
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It really just tries to keep it fast, entertaining, without being the history channel.Īfter these events and scenes is where the game play kicks off as you either break free or get rescued, and then grab a gun and start your mission. Not that this is a bad thing, it just mixes and switches from clip to clip quickly so you only really see about five seconds on one clip before it switches to some more story and shows another clip. This is further added upon with the included archival footage that is mixed into the game, which are incredibly well designed, combining the footage with stylized graphics into a didactic mix of history lesson and shiny swirling colors and graphs. This gives you a true feeling of what it was like to be captured, or gun downed lying among the bodies of your comrades while an enemy soldier searches the dead for survivors. This is the only time you are not able to actively change the events that are happening on screen, but you can look around and see what is happening around you. Each character has an opening that starts out like this, usually showing you a particularly gruesome scene of war. You were apparently captured by the enemy (this case being Japanese) and you see that everyone who was once in your team is tied up being beaten and tortured for information.Īs the game progresses you will unlock more story and new characters to play as. You start out as a private in the US military. However, I didn’t use it for the entire game, since it felt uncomfortable after a few hours.Īside from the controls, the game is pretty straight forward. This game also makes good use of the Wii Zapper, and plays pretty well with it, I have to say. You change your perspective on screen by pointing the Wii Remote at the sensor bar, and moving it from left to right, as well as up and down to pan around the area. The Nunchuck is used for strafing and moving, “Z” is used for Running, and “C” is used for selecting if you want to crouch, go prone, or stand up. “B” is shoot, “A” is a grenade, and depending on how you tilt the remote, it changes which grenade you throw. I have to say World at War fits pretty well on the Wii due to the system’s point-and-shoot motion controls, which are pretty well mapped out on the WiiMote.
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If you are up for some war action, soldier, hit the jump on the double for my full review! Not only does this game feature some dramatic scenes that would even make the “Geneva Convention treaties” cry, but it will also make some of us shout profanities at our screen, blaming the shoddy controls. Are you actively looking for that special kind of typical World War II shooter with a shiny coat of paint? Then look no further, as Activision’s new Call of Duty World at War recently hit the shelves on both the Wii and the DS.